![]() In this case, you slip the transported ship cards underneath the launched ship. Some large and medium ships also have cargo space, which allows you to transport smaller ships inside them. Squadrons (consisting of three identical small ships) must be launched so they're all adjacent to each other. You pay the launch cost of a ship in order to place it on the board somewhere touching your starting zone. The Deploy phase is your chance to launch ships and attach additional weapons from your tactics cards. (This varies in the team scenarios.) You may also discard tactics cards at any time during your turn to gain one energy per card. Each player starts with a certain amount of energy (depending on the scenario) and draws a hand of five tactic cards from their own deck, then the game begins.Įach turn has three phases: Energy, Deploy, Action.ĭuring the Energy phase, you gain 10 energy and draw one tactic card. The tactics cards are shuffled and placed to the side, and the ships and ship cards are placed behind the player screens. You do the same for the tactics deck: either use the listed set of cards, or build your own tactics deck with a stated number of cards (half the fleet cost). These are revealed as soon as you reach them and are then face-up for the rest of the game.ĭepending on the scenario, you either use the listed ships or you pick your own fleet based on the total launch costs. Discovery tiles provide a variety of benefits like recharging your shields, providing additional energy, and extending the range of your weapons. There are two types of obstacles: debris, which can cause damage if you choose to fly through them, and asteroids, which can help small and medium ships avoid attacks when they are nearby. Generally there are some number of obstacle tiles or discovery tiles placed on the board, and each faction starts on one edge of the board. Each ship also has a red star (or two) that marks a critical hit - if the ship has no more shields and you hit it on that spot, it's an instant kill. Compare the coordinates rolled to the grid: if the spot is grey, it's a hit. Whenever you fire on a ship, you roll the two dice, resulting in a set of coordinates (like G-5). Along the bottom are a number of icons which indicate things like whether it's a solo ship or squadron, the amount of space in the cargo hold for transporting smaller ships, and the number of upgrades, weapons, and heroes that can be attached to the ship.įinally, there's the grid, the only holdover from classic Battleship. The weapons will list the cost to fire them (Charge), their range, the number of attacks they make each turn, and the damage done by the attack if they hit. The row of numbers across the top of the card indicates the activation cost (the amount of energy you must spend to use this ship during your turn), the number of spaces the ship can move, the amount of shield the ship has when you deploy it, the amount of hull damage it can take before it is destroyed, and the energy cost to deploy the ship.īelow that is a description of the primary weapon, secondary weapon (if any), and any special abilities. Typically the weapons are the same but the Seasoned and Veteran versions cost more to launch and also have additional abilities attached to them. Also, each ship can be either Standard, Seasoned, or Veteran. ![]() ![]() There are three sizes of ships - small, medium, and large - which is reflected in the size of the base and is indicated on the card. Above you can see two examples of ship cards, one from the ISN and one from the Wretch fleet. (The two largest ships fit best if you take them off the stands.) The ships look pretty cool, with a lot of nice details, and the paint jobs are single-color but with some gradations.Ī word about the ship cards and their details. You can either pop them all back off to store in the box as pictured above, or leave them on the stands and dump them in the fairly deep pockets in the box. ![]() The spaceships are made of a sort of rubbery plastic, and snap onto the bases fairly easily. 1 victory point tile (use in certain scenarios).8 discovery tiles (energy sources, shield regenerators, and so on).8 obstacle tiles (debris and asteroids).24 ship cards (12 per faction some are double-sided).2 coordinate dice (d10 with letters A-J, d8 with numbers 1-8).Battleship Galaxies comes in a pretty big box: it's about like your typical Hasbro rectangle but about twice as thick.
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